summaryrefslogtreecommitdiff
path: root/include/cglm/struct/vec4-ext.h
blob: f57348e1d369d7dad766fa46ff416bab3c121820 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
/*
 * Copyright (c), Recep Aslantas.
 *
 * MIT License (MIT), http://opensource.org/licenses/MIT
 * Full license can be found in the LICENSE file
 */

/*!
 * @brief SIMD like functions
 */

/*
 Functions:
   CGLM_INLINE vec4s glms_vec4_broadcast(float val);
   CGLM_INLINE vec4s glms_vec4_fill(float val);
   CGLM_INLINE bool  glms_vec4_eq(vec4s v, float val);
   CGLM_INLINE bool  glms_vec4_eq_eps(vec4s v, float val);
   CGLM_INLINE bool  glms_vec4_eq_all(vec4s v);
   CGLM_INLINE bool  glms_vec4_eqv(vec4s a, vec4s b);
   CGLM_INLINE bool  glms_vec4_eqv_eps(vec4s a, vec4s b);
   CGLM_INLINE float glms_vec4_max(vec4s v);
   CGLM_INLINE float glms_vec4_min(vec4s v);
   CGLM_INLINE bool  glms_vec4_isnan(vec4s v);
   CGLM_INLINE bool  glms_vec4_isinf(vec4s v);
   CGLM_INLINE bool  glms_vec4_isvalid(vec4s v);
   CGLM_INLINE vec4s glms_vec4_sign(vec4s v);
   CGLM_INLINE vec4s glms_vec4_abs(vec4s v);
   CGLM_INLINE vec4s glms_vec4_fract(vec4s v);
   CGLM_INLINE float glms_vec4_floor(vec4s v);
   CGLM_INLINE float glms_vec4_mods(vec4s v, float s);
   CGLM_INLINE float glms_vec4_steps(float edge, vec4s v);
   CGLM_INLINE void  glms_vec4_stepr(vec4s edge, float v);
   CGLM_INLINE float glms_vec4_hadd(vec4s v);
   CGLM_INLINE vec4s glms_vec4_sqrt(vec4s v);
 */

#ifndef cglms_vec4s_ext_h
#define cglms_vec4s_ext_h

#include "../common.h"
#include "../types-struct.h"
#include "../util.h"
#include "../vec4-ext.h"

/* api definition */
#define glms_vec4_(NAME) CGLM_STRUCTAPI(vec4, NAME)

/*!
 * @brief fill a vector with specified value
 *
 * @param val value
 * @returns   dest
 */
CGLM_INLINE
vec4s
glms_vec4_(broadcast)(float val) {
  vec4s r;
  glm_vec4_broadcast(val, r.raw);
  return r;
}

/*!
 * @brief fill a vector with specified value
 *
 * @param val value
 * @returns   dest
 */
CGLM_INLINE
vec4s
glms_vec4_(fill)(float val) {
  vec4s r;
  glm_vec4_fill(r.raw, val);
  return r;
}

/*!
 * @brief check if vector is equal to value (without epsilon)
 *
 * @param v   vector
 * @param val value
 */
CGLM_INLINE
bool
glms_vec4_(eq)(vec4s v, float val) {
  return glm_vec4_eq(v.raw, val);
}

/*!
 * @brief check if vector is equal to value (with epsilon)
 *
 * @param v   vector
 * @param val value
 */
CGLM_INLINE
bool
glms_vec4_(eq_eps)(vec4s v, float val) {
  return glm_vec4_eq_eps(v.raw, val);
}

/*!
 * @brief check if vector members are equal (without epsilon)
 *
 * @param v   vector
 */
CGLM_INLINE
bool
glms_vec4_(eq_all)(vec4s v) {
  return glm_vec4_eq_all(v.raw);
}

/*!
 * @brief check if vector is equal to another (without epsilon)
 *
 * @param a vector
 * @param b vector
 */
CGLM_INLINE
bool
glms_vec4_(eqv)(vec4s a, vec4s b) {
  return glm_vec4_eqv(a.raw, b.raw);
}

/*!
 * @brief check if vector is equal to another (with epsilon)
 *
 * @param a vector
 * @param b vector
 */
CGLM_INLINE
bool
glms_vec4_(eqv_eps)(vec4s a, vec4s b) {
  return glm_vec4_eqv_eps(a.raw, b.raw);
}

/*!
 * @brief max value of vector
 *
 * @param v vector
 */
CGLM_INLINE
float
glms_vec4_(max)(vec4s v) {
  return glm_vec4_max(v.raw);
}

/*!
 * @brief min value of vector
 *
 * @param v vector
 */
CGLM_INLINE
float
glms_vec4_(min)(vec4s v) {
  return glm_vec4_min(v.raw);
}

/*!
 * @brief check if one of items is NaN (not a number)
 *        you should only use this in DEBUG mode or very critical asserts
 *
 * @param[in] v vector
 */
CGLM_INLINE
bool
glms_vec4_(isnan)(vec4s v) {
  return glm_vec4_isnan(v.raw);
}

/*!
 * @brief check if one of items is INFINITY
 *        you should only use this in DEBUG mode or very critical asserts
 *
 * @param[in] v vector
 */
CGLM_INLINE
bool
glms_vec4_(isinf)(vec4s v) {
  return glm_vec4_isinf(v.raw);
}

/*!
 * @brief check if all items are valid number
 *        you should only use this in DEBUG mode or very critical asserts
 *
 * @param[in] v vector
 */
CGLM_INLINE
bool
glms_vec4_(isvalid)(vec4s v) {
  return glm_vec4_isvalid(v.raw);
}

/*!
 * @brief get sign of 32 bit float as +1, -1, 0
 *
 * Important: It returns 0 for zero/NaN input
 *
 * @param   v   vector
 * @returns     sign vector
 */
CGLM_INLINE
vec4s
glms_vec4_(sign)(vec4s v) {
  vec4s r;
  glm_vec4_sign(v.raw, r.raw);
  return r;
}

/*!
 * @brief absolute value of each vector item
 *
 * @param[in]  v    vector
 * @returns         destination vector
 */
CGLM_INLINE
vec4s
glms_vec4_(abs)(vec4s v) {
  vec4s r;
  glm_vec4_abs(v.raw, r.raw);
  return r;
}

/*!
 * @brief fractional part of each vector item
 *
 * @param[in]  v    vector
 * @returns          dest destination vector
 */
CGLM_INLINE
vec4s
glms_vec4_(fract)(vec4s v) {
  vec4s r;
  glm_vec4_fract(v.raw, r.raw);
  return r;
}

/*!
 * @brief floor of each vector item
 *
 * @param[in]  v    vector
 * @returns          dest destination vector
 */
CGLM_INLINE
vec4s
glms_vec4_(floor)(vec4s v) {
  vec4s r;
  glm_vec4_floor(v.raw, r.raw);
  return r;
}

/*!
 * @brief mod of each vector item by scalar
 *
 * @param[in]  v    vector
 * @param[in]  s    scalar
 * @returns         destination vector
 */
CGLM_INLINE
vec4s
glms_vec4_(mods)(vec4s v, float s) {
  vec4s r;
  glm_vec4_mods(v.raw, s, r.raw);
  return r;
}

/*!
 * @brief threshold each vector item with scalar
 *        condition is: (x[i] < edge) ? 0.0 : 1.0
 *
 * @param[in]   edge   threshold
 * @param[in]   x      vector to test against threshold
 * @returns            destination
 */
CGLM_INLINE
vec4s
glms_vec4_(steps)(float edge, vec4s x) {
  vec4s r;
  glm_vec4_steps(edge, x.raw, r.raw);
  return r;
}

/*!
 * @brief threshold a value with *vector* as the threshold
 *        condition is: (x < edge[i]) ? 0.0 : 1.0
 *
 * @param[in]   edge   threshold vector
 * @param[in]   x      value to test against threshold
 * @returns            destination
 */
CGLM_INLINE
vec4s
glms_vec4_(stepr)(vec4s edge, float x) {
  vec4s r;
  glm_vec4_stepr(edge.raw, x, r.raw);
  return r;
}

/*!
 * @brief vector reduction by summation
 * @warning could overflow
 *
 * @param[in]  v    vector
 * @return     sum of all vector's elements
 */
CGLM_INLINE
float
glms_vec4_(hadd)(vec4s v) {
  return glm_vec4_hadd(v.raw);
}

/*!
 * @brief square root of each vector item
 *
 * @param[in]  v    vector
 * @returns         destination vector
 */
CGLM_INLINE
vec4s
glms_vec4_(sqrt)(vec4s v) {
  vec4s r;
  glm_vec4_sqrt(v.raw, r.raw);
  return r;
}

#endif /* cglms_vec4s_ext_h */