blob: 7fde16f3b8b7c0e3890b36711c29ba57567e2a16 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#pragma once
#include "window.h"
#include "shader.h"
#include "junk/vector.h"
struct engine {
struct window* window;
struct shader* shader;
struct vector* objects;
int game_loop;
};
/**
* Initalize the Engine, a struct that oversees the rest of the components in the game
* @param @out engine The engine struct to store data in
* @return 0 on success
*/
int engine_init(struct engine* engine);
/**
* Take all objects in the engine, apply the shader pipeline and draw on the window
* Event handling is also processed here, though should maybe moved to a separate thread
*
* @param engine The target engine
*/
void engine_draw(struct engine* engine);
|