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#include "input.h"
#include "camera.h"
#include "cglm/types.h"
#include "pthread.h"
#include <SDL2/SDL_events.h>
pthread_t input_init(struct engine* engine) {
pthread_t thread;
pthread_create(&thread, NULL, (void*)input_handle, engine);
return thread;
}
void input_join(pthread_t thread, struct engine* engine) {
pthread_join(thread, NULL);
}
void input_handle(struct engine *engine) {
SDL_Event event;
while (engine->game_loop) {
// Quit game
// TODO: Locks?
SDL_PollEvent(&event);
if (event.type == SDL_QUIT) {
engine->game_loop = 0;
}
if (event.type == SDL_KEYDOWN) {
SDL_KeyboardEvent key = event.key;
vec3 ahead = { 0.0f, 0.0f, -1.0f };
vec3 behind = { 0.0f, 0.0f, 1.0f };
vec3 left = { -1.0f, 0.0f, 0.0f };
vec3 right = { 1.0f, 0.0f, 0.0f };
switch (key.keysym.sym) {
case SDLK_w:
camera_move(engine->camera, ahead);
break;
case SDLK_a:
camera_move(engine->camera, left);
break;
case SDLK_s:
camera_move(engine->camera, behind);
break;
case SDLK_d:
camera_move(engine->camera, right);
break;
case SDLK_ESCAPE:
engine->game_loop = 0;
break;
}
}
}
}
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