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#include <SDL2/SDL_events.h>
#include <SDL2/SDL_pixels.h>
#include <SDL2/SDL_rect.h>
#include <signal.h>
#include <stdio.h>
#include "SDL2/SDL_render.h"
#include "glad/glad.h"
#include "shader.h"
#include "block.h"
#include "window.h"
// Global OpenGL Context
GLuint shader_program;
int game_loop = 1;
void draw(struct window* window, struct block* block) {
while (game_loop) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
// Quit game
if (event.type == SDL_QUIT) {
game_loop = 0;
}
}
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(shader_program);
block_draw(block);
SDL_RenderPresent(window->renderer);
}
}
int main() {
struct window window = {0};
if (window_init(&window) != 0) {
return -1;
}
struct block blk = {0};
vec3 pos = { 0, 0, 0 };
block_init(pos, &blk);
shader_program = shader_init();
draw(&window, &blk);
window_cleanup(&window);
return 0;
}
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