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pub trait Renderable {
fn render(&self) -> String;
}
//Body
pub struct Body {
items: Vec<Box<dyn Renderable>>,
}
impl Body {
pub fn new() -> Self {
let _vec = Vec::<Box<dyn Renderable>>::new();
Body { items: _vec }
}
}
impl Renderable for Body {
fn render(&self) -> String {
let mut master = String::new();
let start_tag = "<body>";
let end_tag = "</body>";
master.push_str(&start_tag);
for child in &self.items {
let text = child.render();
master.push_str(text.as_str());
}
master.push_str(&end_tag);
master
}
}
//Paragraph
pub struct Paragraph {
text: String,
}
impl Paragraph {
pub fn new(text: String) -> Self {
Paragraph { text: text }
}
}
impl Renderable for Paragraph {
fn render(&self) -> String {
let mut master = String::new();
let start_tag = "<p>";
let end_tag = "</p>";
master.push_str(&start_tag);
master.push_str(&self.text);
master.push_str(&end_tag);
master
}
}
//Head
pub struct Head {
text: String,
}
impl Head {
pub fn new() -> Self {
Head { text: String::new() }
}
}
impl Renderable for Head {
fn render(&self) -> String {
let mut master = String::new();
let start_tag = "<head>";
let end_tag = "</head>";
master.push_str(&start_tag);
master.push_str(&self.text);
master.push_str(&end_tag);
master
}
}
// Heading
pub struct Heading {
text: String,
level: u8,
}
impl Heading {
pub fn new(text: String, level: u8) -> Self {
Heading { text: text, level: level }
}
}
impl Renderable for Heading {
fn render(&self) -> String {
let mut master = String::new();
let start_tag = format!("<h{}>", self.level);
let end_tag = format!("</h{}>", self.level);
master.push_str(&start_tag);
master.push_str(&self.text);
master.push_str(&end_tag);
master
}
}
// Heading
pub struct HTML {
pub items: Vec<Box<dyn Renderable>>,
}
impl HTML {
pub fn new() -> Self {
let _vec = Vec::<Box<dyn Renderable>>::new();
HTML { items: _vec }
}
}
impl Renderable for HTML {
fn render(&self) -> String {
let mut master = String::new();
let start_tag = "<html>\n";
let end_tag = "</html>";
master.push_str(&start_tag);
for child in &self.items {
let text = child.render();
master.push_str(text.as_str());
master.push_str("\n");
}
master.push_str(&end_tag);
master
}
}
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