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authorAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
committerAaditya Dhruv <[email protected]>2026-01-25 15:10:37 -0600
commit118980e02e59ff31871df59dce257075394f3533 (patch)
tree26fba4492bb4b561d21bf49b35d892a821d54fab /include/cglm/struct/ivec3.h
parent0e6e1245b70df4dfcba135d50e1b53d1a8ef7eb8 (diff)
wip
Diffstat (limited to 'include/cglm/struct/ivec3.h')
-rw-r--r--include/cglm/struct/ivec3.h725
1 files changed, 725 insertions, 0 deletions
diff --git a/include/cglm/struct/ivec3.h b/include/cglm/struct/ivec3.h
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+++ b/include/cglm/struct/ivec3.h
@@ -0,0 +1,725 @@
+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+/*
+ Macros:
+ GLMS_IVEC3_ONE_INIT
+ GLMS_IVEC3_ZERO_INIT
+ GLMS_IVEC3_ONE
+ GLMS_IVEC3_ZERO
+
+ Functions:
+ CGLM_INLINE ivec3s glms_ivec3(ivec4s v4)
+ CGLM_INLINE void glms_ivec3_pack(ivec3s dst[], ivec3 src[], size_t len)
+ CGLM_INLINE void glms_ivec3_unpack(ivec3 dst[], ivec3s src[], size_t len)
+ CGLM_INLINE ivec3s glms_ivec3_zero(void)
+ CGLM_INLINE ivec3s glms_ivec3_one(void)
+ CGLM_INLINE int glms_ivec3_dot(ivec3s a, ivec3s b)
+ CGLM_INLINE int glms_ivec3_norm2(ivec3s v)
+ CGLM_INLINE int glms_ivec3_norm(ivec3s v)
+ CGLM_INLINE ivec3s glms_ivec3_add(ivec3s a, ivec3s b)
+ CGLM_INLINE ivec3s glms_ivec3_adds(ivec3s v, int s)
+ CGLM_INLINE ivec3s glms_ivec3_sub(ivec3s a, ivec3s b)
+ CGLM_INLINE ivec3s glms_ivec3_subs(ivec3s v, int s)
+ CGLM_INLINE ivec3s glms_ivec3_mul(ivec3s a, ivec3s b)
+ CGLM_INLINE ivec3s glms_ivec3_scale(ivec3s v, int s)
+ CGLM_INLINE ivec3s glms_ivec3_div(ivec3s a, ivec3s b)
+ CGLM_INLINE ivec3s glms_ivec3_divs(ivec3s v, int s)
+ CGLM_INLINE ivec3s glms_ivec3_mod(ivec3s a, ivec3s b)
+ CGLM_INLINE ivec3s glms_ivec3_addadd(ivec3s a, ivec3s b, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_addadds(ivec3s a, int s, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_subadd(ivec3s a, ivec3s b, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_subadds(ivec3s a, int s, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_muladd(ivec3s a, ivec3s b, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_muladds(ivec3s a, int s, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_minadd(ivec3s a, ivec3s b, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_subsub(ivec3s a, ivec3s b, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_subsubs(ivec3s a, int s, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_addsub(ivec3s a, ivec3s b, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_addsubs(ivec3s a, int s, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_mulsub(ivec3s a, ivec3s b, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_mulsubs(ivec3s a, int s, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_maxsub(ivec3s a, ivec3s b, ivec3s dest)
+ CGLM_INLINE ivec3s glms_ivec3_minsub(ivec3s a, ivec3s b, ivec3s dest)
+ CGLM_INLINE int glms_ivec3_distance2(ivec3s a, ivec3s b)
+ CGLM_INLINE float glms_ivec3_distance(ivec3s a, ivec3s b)
+ CGLM_INLINE ivec3s glms_ivec3_fill(int val)
+ CGLM_INLINE bool glms_ivec3_eq(ivec3s v, int val)
+ CGLM_INLINE bool glms_ivec3_eqv(ivec3s a, ivec3s b)
+ CGLM_INLINE ivec3s glms_ivec3_maxv(ivec3s a, ivec3s b)
+ CGLM_INLINE ivec3s glms_ivec3_minv(ivec3s a, ivec3s b)
+ CGLM_INLINE ivec3s glms_ivec3_clamp(ivec3s v, int minVal, int maxVal)
+ CGLM_INLINE ivec3s glms_ivec3_abs(ivec3s v)
+ */
+
+#ifndef cglms_ivec3_h
+#define cglms_ivec3_h
+
+#include "../common.h"
+#include "../types-struct.h"
+#include "../ivec3.h"
+
+#define glms_ivec3_(NAME) CGLM_STRUCTAPI(ivec3, NAME)
+
+#define GLMS_IVEC3_ONE_INIT {GLM_IVEC3_ONE_INIT}
+#define GLMS_IVEC3_ZERO_INIT {GLM_IVEC3_ZERO_INIT}
+
+#define GLMS_IVEC3_ONE ((ivec3s)GLMS_IVEC3_ONE_INIT)
+#define GLMS_IVEC3_ZERO ((ivec3s)GLMS_IVEC3_ZERO_INIT)
+
+/*!
+ * @brief init ivec3 using ivec4
+ *
+ * @param[in] v4 vector4
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3(ivec4s v4) {
+ ivec3s r;
+ glm_ivec3(v4.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief pack an array of ivec3 into an array of ivec3s
+ *
+ * @param[out] dst array of ivec3s
+ * @param[in] src array of ivec3
+ * @param[in] len number of elements
+ */
+CGLM_INLINE
+void
+glms_ivec3_(pack)(ivec3s dst[], ivec3 src[], size_t len) {
+ size_t i;
+
+ for (i = 0; i < len; i++) {
+ glm_ivec3_copy(src[i], dst[i].raw);
+ }
+}
+
+/*!
+ * @brief unpack an array of ivec3s into an array of ivec3
+ *
+ * @param[out] dst array of ivec3
+ * @param[in] src array of ivec3s
+ * @param[in] len number of elements
+ */
+CGLM_INLINE
+void
+glms_ivec3_(unpack)(ivec3 dst[], ivec3s src[], size_t len) {
+ size_t i;
+
+ for (i = 0; i < len; i++) {
+ glm_ivec3_copy(src[i].raw, dst[i]);
+ }
+}
+
+/*!
+ * @brief set all members of [v] to zero
+ *
+ * @returns vector
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(zero)(void) {
+ ivec3s r;
+ glm_ivec3_zero(r.raw);
+ return r;
+}
+
+/*!
+ * @brief set all members of [v] to one
+ *
+ * @returns vector
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(one)(void) {
+ ivec3s r;
+ glm_ivec3_one(r.raw);
+ return r;
+}
+
+/*!
+ * @brief ivec3 dot product
+ *
+ * @param[in] a vector1
+ * @param[in] b vector2
+ *
+ * @return dot product
+ */
+CGLM_INLINE
+int
+glms_ivec3_(dot)(ivec3s a, ivec3s b) {
+ return glm_ivec3_dot(a.raw, b.raw);
+}
+
+/*!
+ * @brief norm * norm (magnitude) of vec
+ *
+ * we can use this func instead of calling norm * norm, because it would call
+ * sqrtf function twice but with this func we can avoid func call, maybe this is
+ * not good name for this func
+ *
+ * @param[in] v vector
+ *
+ * @return norm * norm
+ */
+CGLM_INLINE
+int
+glms_ivec3_(norm2)(ivec3s v) {
+ return glm_ivec3_norm2(v.raw);
+}
+
+/*!
+ * @brief euclidean norm (magnitude), also called L2 norm
+ * this will give magnitude of vector in euclidean space
+ *
+ * @param[in] v vector
+ *
+ * @return norm
+ */
+CGLM_INLINE
+int
+glms_ivec3_(norm)(ivec3s v) {
+ return glm_ivec3_norm(v.raw);
+}
+
+/*!
+ * @brief add vector [a] to vector [b] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(add)(ivec3s a, ivec3s b) {
+ ivec3s r;
+ glm_ivec3_add(a.raw, b.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief add scalar s to vector [v] and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(adds)(ivec3s v, int s) {
+ ivec3s r;
+ glm_ivec3_adds(v.raw, s, r.raw);
+ return r;
+}
+
+/*!
+ * @brief subtract vector [b] from vector [a] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(sub)(ivec3s a, ivec3s b) {
+ ivec3s r;
+ glm_ivec3_sub(a.raw, b.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief subtract scalar s from vector [v] and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(subs)(ivec3s v, int s) {
+ ivec3s r;
+ glm_ivec3_subs(v.raw, s, r.raw);
+ return r;
+}
+
+/*!
+ * @brief multiply vector [a] with vector [b] and store result in [dest]
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(mul)(ivec3s a, ivec3s b) {
+ ivec3s r;
+ glm_ivec3_mul(a.raw, b.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief multiply vector [a] with scalar s and store result in [dest]
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(scale)(ivec3s v, int s) {
+ ivec3s r;
+ glm_ivec3_scale(v.raw, s, r.raw);
+ return r;
+}
+
+/*!
+ * @brief div vector with another component-wise division: d = a / b
+ *
+ * @param[in] a vector 1
+ * @param[in] b vector 2
+ * @returns result = (a[0]/b[0], a[1]/b[1], a[2]/b[2])
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(div)(ivec3s a, ivec3s b) {
+ ivec3s r;
+ glm_ivec3_div(a.raw, b.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief div vector with scalar: d = v / s
+ *
+ * @param[in] v vector
+ * @param[in] s scalar
+ * @returns result = (a[0]/s, a[1]/s, a[2]/s)
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(divs)(ivec3s v, int s) {
+ ivec3s r;
+ glm_ivec3_divs(v.raw, s, r.raw);
+ return r;
+}
+
+/*!
+ * @brief Element-wise modulo operation on ivec3 vectors: dest = a % b
+ *
+ * Performs element-wise modulo on each component of vectors `a` and `b`.
+ *
+ * @param[in] a vector 1
+ * @param[in] b vector 2
+ * @returns result = (a[0]%b[0], a[1]%b[1], a[2]%b[2])
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(mod)(ivec3s a, ivec3s b) {
+ ivec3s r;
+ glm_ivec3_mod(a.raw, b.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief add vector [a] with vector [b] and add result to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[in] dest dest += (a + b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(addadd)(ivec3s a, ivec3s b, ivec3s dest) {
+ glm_ivec3_addadd(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief add scalar [s] onto vector [a] and add result to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[in] dest dest += (a + s)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(addadds)(ivec3s a, int s, ivec3s dest) {
+ glm_ivec3_addadds(a.raw, s, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief subtract vector [a] from vector [b] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[in] dest dest += (a - b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(subadd)(ivec3s a, ivec3s b, ivec3s dest) {
+ glm_ivec3_subadd(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief subtract scalar [s] from vector [a] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first
+ * @param[in] s scalar
+ * @param[in] dest dest += (a - s)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(subadds)(ivec3s a, int s, ivec3s dest) {
+ glm_ivec3_subadds(a.raw, s, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief multiply vector [a] with vector [b] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[in] dest dest += (a * b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(muladd)(ivec3s a, ivec3s b, ivec3s dest) {
+ glm_ivec3_muladd(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief multiply vector [a] with scalar [s] and add result to [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[in] dest dest += (a * s)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(muladds)(ivec3s a, int s, ivec3s dest) {
+ glm_ivec3_muladds(a.raw, s, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief add maximum of vector [a] and vector [b] to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[in] dest dest += max(a, b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(maxadd)(ivec3s a, ivec3s b, ivec3s dest) {
+ glm_ivec3_maxadd(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief add minimum of vector [a] and vector [b] to vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[in] dest dest += min(a, b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(minadd)(ivec3s a, ivec3s b, ivec3s dest) {
+ glm_ivec3_minadd(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief subtract vector [a] from vector [b] and subtract result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[in] dest dest -= (a - b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(subsub)(ivec3s a, ivec3s b, ivec3s dest) {
+ glm_ivec3_subsub(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief subtract scalar [s] from vector [a] and subtract result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[in] dest dest -= (a - s)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(subsubs)(ivec3s a, int s, ivec3s dest) {
+ glm_ivec3_subsubs(a.raw, s, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief add vector [a] to vector [b] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] b scalar
+ * @param[in] dest dest -= (a + b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(addsub)(ivec3s a, ivec3s b, ivec3s dest) {
+ glm_ivec3_addsub(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief add scalar [s] to vector [a] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[in] dest dest -= (a + b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(addsubs)(ivec3s a, int s, ivec3s dest) {
+ glm_ivec3_addsubs(a.raw, s, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief multiply vector [a] and vector [b] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] b scalar
+ * @param[in] dest dest -= (a * b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(mulsub)(ivec3s a, ivec3s b, ivec3s dest) {
+ glm_ivec3_mulsub(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief multiply vector [a] with scalar [s] and subtract the result from [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a vector
+ * @param[in] s scalar
+ * @param[in] dest dest -= (a * s)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(mulsubs)(ivec3s a, int s, ivec3s dest) {
+ glm_ivec3_mulsubs(a.raw, s, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief subtract maximum of vector [a] and vector [b] from vector [dest]
+ *
+ * applies += operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[in] dest dest -= max(a, b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(maxsub)(ivec3s a, ivec3s b, ivec3s dest) {
+ glm_ivec3_maxsub(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief subtract minimum of vector [a] and vector [b] from vector [dest]
+ *
+ * applies -= operator so dest must be initialized
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @param[in] dest dest -= min(a, b)
+ * @returns dest
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(minsub)(ivec3s a, ivec3s b, ivec3s dest) {
+ glm_ivec3_minsub(a.raw, b.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief squared distance between two vectors
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @return returns squared distance (distance * distance)
+ */
+CGLM_INLINE
+int
+glms_ivec3_(distance2)(ivec3s a, ivec3s b) {
+ return glm_ivec3_distance2(a.raw, b.raw);
+}
+
+/*!
+ * @brief distance between two vectors
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @return returns distance
+ */
+CGLM_INLINE
+float
+glms_ivec3_(distance)(ivec3s a, ivec3s b) {
+ return glm_ivec3_distance(a.raw, b.raw);
+}
+
+/*!
+ * @brief fill a vector with specified value
+ *
+ * @param[in] val value
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(fill)(int val) {
+ ivec3s r;
+ glm_ivec3_fill(r.raw, val);
+ return r;
+}
+
+/*!
+ * @brief check if vector is equal to value
+ *
+ * @param[in] v vector
+ * @param[in] val value
+ */
+CGLM_INLINE
+bool
+glms_ivec3_(eq)(ivec3s v, int val) {
+ return glm_ivec3_eq(v.raw, val);
+}
+
+/*!
+ * @brief check if vector is equal to another
+ *
+ * @param[in] a vector
+ * @param[in] b vector
+ */
+CGLM_INLINE
+bool
+glms_ivec3_(eqv)(ivec3s a, ivec3s b) {
+ return glm_ivec3_eqv(a.raw, b.raw);
+}
+
+/*!
+ * @brief set each member of dest to greater of vector a and b
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(maxv)(ivec3s a, ivec3s b) {
+ ivec3s r;
+ glm_ivec3_maxv(a.raw, b.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief set each member of dest to lesser of vector a and b
+ *
+ * @param[in] a first vector
+ * @param[in] b second vector
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(minv)(ivec3s a, ivec3s b) {
+ ivec3s r;
+ glm_ivec3_minv(a.raw, b.raw, r.raw);
+ return r;
+}
+
+/*!
+ * @brief clamp each member of [v] between minVal and maxVal (inclusive)
+ *
+ * @param[in] v vector
+ * @param[in] minVal minimum value
+ * @param[in] maxVal maximum value
+ * @returns clamped vector
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(clamp)(ivec3s v, int minVal, int maxVal) {
+ glm_ivec3_clamp(v.raw, minVal, maxVal);
+ return v;
+}
+
+/*!
+ * @brief absolute value of v
+ *
+ * @param[in] v vector
+ * @returns destination
+ */
+CGLM_INLINE
+ivec3s
+glms_ivec3_(abs)(ivec3s v) {
+ ivec3s r;
+ glm_ivec3_abs(v.raw, r.raw);
+ return r;
+}
+
+#endif /* cglms_ivec3_h */