diff options
| author | Aaditya Dhruv <[email protected]> | 2026-01-28 22:05:14 -0600 |
|---|---|---|
| committer | Aaditya Dhruv <[email protected]> | 2026-01-28 22:05:14 -0600 |
| commit | 3729fe29b862a8b1d58967c45942535e7087b73b (patch) | |
| tree | b444560dff8d1b3480856484b2ab5bb7f02d9d00 /shaders/vertex.glsl | |
| parent | c289fc917a370cb421b25e44c6b28e21b58d7296 (diff) | |
Add basic directional light
Diffstat (limited to 'shaders/vertex.glsl')
| -rw-r--r-- | shaders/vertex.glsl | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/shaders/vertex.glsl b/shaders/vertex.glsl index 9ae73dc..2af2c7e 100644 --- a/shaders/vertex.glsl +++ b/shaders/vertex.glsl @@ -1,9 +1,15 @@ #version 410 core layout(location=0) in vec3 pos; +layout(location=1) in vec3 v_normal; uniform mat4 model; uniform mat4 view; uniform mat4 perspective; +out vec3 normal; +out vec3 frag_pos; void main() { gl_Position = perspective*view*model*vec4(pos, 1.0); + normal = v_normal; + frag_pos = vec3(model*vec4(pos, 1.0)); + }; |
