diff options
| author | Aaditya Dhruv <[email protected]> | 2026-01-25 18:06:13 -0600 |
|---|---|---|
| committer | Aaditya Dhruv <[email protected]> | 2026-01-25 18:06:13 -0600 |
| commit | 955ffb0d4a0235532fdb9b808745bcf571735122 (patch) | |
| tree | 7b6dce22f1af65411ba27cfae88a4e4d9927d862 /shaders | |
| parent | 118980e02e59ff31871df59dce257075394f3533 (diff) | |
rotating cube
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/fragment.glsl | 2 | ||||
| -rw-r--r-- | shaders/vertex.glsl | 7 |
2 files changed, 6 insertions, 3 deletions
diff --git a/shaders/fragment.glsl b/shaders/fragment.glsl index cdaf24f..2b1879f 100644 --- a/shaders/fragment.glsl +++ b/shaders/fragment.glsl @@ -1,6 +1,6 @@ #version 410 core out vec4 frag_colour; -in vec3 color; +flat in vec3 color; void main() { frag_colour = vec4( color, 1.0 ); }; diff --git a/shaders/vertex.glsl b/shaders/vertex.glsl index d6a5091..7d99479 100644 --- a/shaders/vertex.glsl +++ b/shaders/vertex.glsl @@ -2,8 +2,11 @@ layout(location=0) in vec3 pos; layout(location=1) in vec3 col; -out vec3 color; +flat out vec3 color; +uniform mat4 model; +uniform mat4 view; +uniform mat4 perspective; void main() { - gl_Position = vec4( pos, 1.0 ); + gl_Position = perspective * model * vec4( pos, 1.0 ); color = col; }; |
