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| author | Aaditya Dhruv <[email protected]> | 2026-01-30 19:12:03 -0600 |
|---|---|---|
| committer | Aaditya Dhruv <[email protected]> | 2026-01-30 19:12:03 -0600 |
| commit | 1a721b98caf7559f4a18baa8d3b92269e8f1f6ce (patch) | |
| tree | 32be8966361f8f8ae74c6c0af226e39fe9feb375 /src/engine.h | |
| parent | 4992ce0098cac8caef6c9315816b688d96259bce (diff) | |
Add basic block textures
- Remove the code that sent colors through uniform variables, instead
send texture data
- Each vertex now has a texture coordinate
- struct texture is a easy way to represent textures, can be extended
later
- Shaders updated to use textures
Diffstat (limited to 'src/engine.h')
| -rw-r--r-- | src/engine.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine.h b/src/engine.h index 92689dd..3248d40 100644 --- a/src/engine.h +++ b/src/engine.h @@ -15,6 +15,7 @@ struct engine { struct window* window; struct shader* shader; struct camera* camera; + struct texture* texture; int game_loop; int curr_chunk[2]; struct world* world; |
