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authorAaditya Dhruv <[email protected]>2026-01-30 19:12:03 -0600
committerAaditya Dhruv <[email protected]>2026-01-30 19:12:03 -0600
commit1a721b98caf7559f4a18baa8d3b92269e8f1f6ce (patch)
tree32be8966361f8f8ae74c6c0af226e39fe9feb375 /src/engine.h
parent4992ce0098cac8caef6c9315816b688d96259bce (diff)
Add basic block textures
- Remove the code that sent colors through uniform variables, instead send texture data - Each vertex now has a texture coordinate - struct texture is a easy way to represent textures, can be extended later - Shaders updated to use textures
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine.h b/src/engine.h
index 92689dd..3248d40 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -15,6 +15,7 @@ struct engine {
struct window* window;
struct shader* shader;
struct camera* camera;
+ struct texture* texture;
int game_loop;
int curr_chunk[2];
struct world* world;