summaryrefslogtreecommitdiff
path: root/src/util.h
diff options
context:
space:
mode:
authorAaditya Dhruv <[email protected]>2026-01-30 19:12:03 -0600
committerAaditya Dhruv <[email protected]>2026-01-30 19:12:03 -0600
commit1a721b98caf7559f4a18baa8d3b92269e8f1f6ce (patch)
tree32be8966361f8f8ae74c6c0af226e39fe9feb375 /src/util.h
parent4992ce0098cac8caef6c9315816b688d96259bce (diff)
Add basic block textures
- Remove the code that sent colors through uniform variables, instead send texture data - Each vertex now has a texture coordinate - struct texture is a easy way to represent textures, can be extended later - Shaders updated to use textures
Diffstat (limited to 'src/util.h')
-rw-r--r--src/util.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/util.h b/src/util.h
index 81c9733..721b1a3 100644
--- a/src/util.h
+++ b/src/util.h
@@ -1,4 +1,6 @@
#pragma once
#include "glad/glad.h"
+#include "cglm/types.h"
void create_vbo(GLuint *vbo, void* buf, int size);
void create_ebo(GLuint *ebo, void* buf, int size);
+void create_texture(GLuint* tbo, void* buf, vec2 size);