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-rw-r--r--include/cglm/struct/handed/euler_to_quat_lh.h115
1 files changed, 115 insertions, 0 deletions
diff --git a/include/cglm/struct/handed/euler_to_quat_lh.h b/include/cglm/struct/handed/euler_to_quat_lh.h
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index 0000000..3964e51
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+++ b/include/cglm/struct/handed/euler_to_quat_lh.h
@@ -0,0 +1,115 @@
+/*
+ * Copyright (c), Recep Aslantas.
+ *
+ * MIT License (MIT), http://opensource.org/licenses/MIT
+ * Full license can be found in the LICENSE file
+ */
+
+/*
+ Functions:
+ CGLM_INLINE void glms_euler_xyz_quat_lh(vec3 angles, versor dest);
+ CGLM_INLINE void glms_euler_xzy_quat_lh(vec3 angles, versor dest);
+ CGLM_INLINE void glms_euler_yxz_quat_lh(vec3 angles, versor dest);
+ CGLM_INLINE void glms_euler_yzx_quat_lh(vec3 angles, versor dest);
+ CGLM_INLINE void glms_euler_zxy_quat_lh(vec3 angles, versor dest);
+ CGLM_INLINE void glms_euler_zyx_quat_lh(vec3 angles, versor dest);
+ */
+
+#ifndef cglms_euler_to_quat_lh_h
+#define cglms_euler_to_quat_lh_h
+
+#include "../common.h"
+
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in x y z order in left hand (roll pitch yaw)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @param[out] dest quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_xyz_quat_lh(vec3s angles) {
+ versors dest;
+ glm_euler_xyz_quat_lh(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in x z y order in left hand (roll yaw pitch)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @param[out] dest quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_xzy_quat_lh(vec3s angles) {
+ versors dest;
+ glm_euler_xzy_quat_lh(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in y x z order in left hand (pitch roll yaw)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @param[out] dest quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_yxz_quat_lh(vec3s angles) {
+ versors dest;
+ glm_euler_yxz_quat_lh(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in y z x order in left hand (pitch yaw roll)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @param[out] dest quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_yzx_quat_lh(vec3s angles) {
+ versors dest;
+ glm_euler_yzx_quat_lh(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in z x y order in left hand (yaw roll pitch)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @param[out] dest quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_zxy_quat_lh(vec3s angles) {
+ versors dest;
+ glm_euler_zxy_quat_lh(angles.raw, dest.raw);
+ return dest;
+}
+
+/*!
+ * @brief creates NEW quaternion using rotation angles and does
+ * rotations in z y x order in left hand (yaw pitch roll)
+ *
+ * @param[in] angles angles x y z (radians)
+ * @param[out] dest quaternion
+ */
+CGLM_INLINE
+versors
+glms_euler_zyx_quat_lh(vec3s angles) {
+ versors dest;
+ glm_euler_zyx_quat_lh(angles.raw, dest.raw);
+ return dest;
+}
+
+
+#endif /* cglms_euler_to_quat_lh_h */