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/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
/*
Functions:
CGLM_INLINE void glms_euler_xyz_quat_lh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_xzy_quat_lh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_yxz_quat_lh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_yzx_quat_lh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_zxy_quat_lh(vec3 angles, versor dest);
CGLM_INLINE void glms_euler_zyx_quat_lh(vec3 angles, versor dest);
*/
#ifndef cglms_euler_to_quat_lh_h
#define cglms_euler_to_quat_lh_h
#include "../common.h"
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in x y z order in left hand (roll pitch yaw)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_xyz_quat_lh(vec3s angles) {
versors dest;
glm_euler_xyz_quat_lh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in x z y order in left hand (roll yaw pitch)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_xzy_quat_lh(vec3s angles) {
versors dest;
glm_euler_xzy_quat_lh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in y x z order in left hand (pitch roll yaw)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_yxz_quat_lh(vec3s angles) {
versors dest;
glm_euler_yxz_quat_lh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in y z x order in left hand (pitch yaw roll)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_yzx_quat_lh(vec3s angles) {
versors dest;
glm_euler_yzx_quat_lh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in z x y order in left hand (yaw roll pitch)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_zxy_quat_lh(vec3s angles) {
versors dest;
glm_euler_zxy_quat_lh(angles.raw, dest.raw);
return dest;
}
/*!
* @brief creates NEW quaternion using rotation angles and does
* rotations in z y x order in left hand (yaw pitch roll)
*
* @param[in] angles angles x y z (radians)
* @param[out] dest quaternion
*/
CGLM_INLINE
versors
glms_euler_zyx_quat_lh(vec3s angles) {
versors dest;
glm_euler_zyx_quat_lh(angles.raw, dest.raw);
return dest;
}
#endif /* cglms_euler_to_quat_lh_h */
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