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authorAaditya Dhruv <[email protected]>2026-01-30 19:12:03 -0600
committerAaditya Dhruv <[email protected]>2026-01-30 19:12:03 -0600
commit1a721b98caf7559f4a18baa8d3b92269e8f1f6ce (patch)
tree32be8966361f8f8ae74c6c0af226e39fe9feb375 /src/chunk.h
parent4992ce0098cac8caef6c9315816b688d96259bce (diff)
Add basic block textures
- Remove the code that sent colors through uniform variables, instead send texture data - Each vertex now has a texture coordinate - struct texture is a easy way to represent textures, can be extended later - Shaders updated to use textures
Diffstat (limited to 'src/chunk.h')
-rw-r--r--src/chunk.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/chunk.h b/src/chunk.h
index 0122cf9..d49ba80 100644
--- a/src/chunk.h
+++ b/src/chunk.h
@@ -1,5 +1,6 @@
#pragma once
#include "block.h"
+#include "texture.h"
#include "world.h"
#include <stdint.h>
#define CHUNK_WIDTH 16
@@ -49,5 +50,6 @@ void chunk_unload(struct chunk* chunk);
* Technically this wraps block_draw, so block_draw is the one doing all the work
* @param chunk Chunk to draw
* @param shader Shader to pass to block_draw
+ * @param texture Textures that block_draw will use
*/
-void chunk_draw(struct chunk* chunk, struct shader* shader);
+void chunk_draw(struct chunk* chunk, struct shader* shader, struct texture* texture);