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authorAaditya Dhruv <[email protected]>2026-01-30 20:27:21 -0600
committerAaditya Dhruv <[email protected]>2026-01-30 20:27:21 -0600
commit0c3e1f450f591d871c2779504b4113daf891fd1b (patch)
treed8d3d2698fb182d63032144961f1ebdbe2ca2262 /src/engine.h
parent1a721b98caf7559f4a18baa8d3b92269e8f1f6ce (diff)
Minor performance boost + better input
Draw triangles in correct counter clock order, back face wasn't correct
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine.h b/src/engine.h
index 3248d40..e7ffdaa 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -9,7 +9,7 @@
// We want a square around curr_chunk, and a side of the square will be 1
// (center chunk) + 2 * CHUNK_DISTANCE (either side of center)
// loaded chunks = (1 + CHUNK_DISTANCE * 2)^2
-#define CHUNK_DISTANCE 2
+#define CHUNK_DISTANCE 3
struct engine {
struct window* window;